Session Title: 3D Gaming Technology, Data Visualization for Ocean Research
Abstract: This session will describe how the untapped potential of the game industry's game engine technology can be utilized by research, academic and commercial sectors.
Masters of Digital Media (MDM) graduate students, from the Great Northern Way Campus (GNWC), created an innovative project which linked game engine technology to scientific ecosystem software. MDM students produced interactive statistical models showcasing projected future impacts of fish populations for the University of British Columbia Fisheries Centre. Students used open source, game engine technology to produce dynamic 3D visualizations driven by real-time ecosystem models.
These data visualizations are to be used for high-level Ocean Summits where government officials, environmental groups, and commercial fishers will use the interactive tools to help make informed policy decisions.
The benefits of utilizing game technology for data visualization become apparent when contrasted with traditional methods of presenting dry and disconnected bar graphs and flow charts.
* Stephen Danic, GNWC - Facilitator
* Sherman Lai, UBC
* Karin Schmidlin, GNWC
* Aerlyn Weissman, GNWC
For more information on the Conference, visit BC Net's 9th Annual Conference, Green Technologies for Research and Learning.