
Dr. Rachel Ralph | faculty
MDM Faculty
- Master of Digital Media Program
- Centre for Digital Media
Dr. Rachel Ralph (BA, BEd, MET, PhD) is a faculty member in the Master of Digital Media program offered at the Centre for Digital Media who teaches and supervises student project teams, and serves as the SFU Faculty/Graduate Studies Chair. Rachel has been an educator for over fifteen years and has worked as a digital media and curriculum consultant. In the MDM program, Rachel focuses on agile management and applied research across a variety of projects.
Rachel has explored the role of "fun" in education (check out her research to learn more). In 2019, she worked with a team around designing an edutainment game around making the world a better place one evil cat at a time.
As a certified Scrum Master® and Certified Agile Leader (CAL1), Rachel guides others through agile methodologies. She embodies the role of agile leadership practices while maintaining the Kanban board in her office. Not only does she encourage students to "go all in" and live agile lifestyles, she also strives to find that balance between agile and waterfall (or the hybrid 'watergile'), while maintaining good team practices and team leadership.
She also highly encourages students to strike a work/life balance as she tries to do by always taking a course, creating art, writing a kid’s book, or volunteering at Bard on the Beach (Volunteer of the Year 2019). Rachel is a published children’s book author (check out some of her recent publications). Rachel was also a team member (with another faculty (Bill Zhao) and several C13 students) on the international Niantic Developer Contest in which the team (Ninth Wonder) were in the Top 10.
Courses: Foundations of Digital Media, Projects II, Projects III, The Visual Story
Projects: 3D City Storytelling , A New Way to Track the Use of Markers in AR Space, Ameegos, AR mobile game with Hololabs, Assessment of Inquiry Learning using Mobile Applications with UBC ALIVE, Catch of the Night with Trickfilm, Davos | Give Meaning, Dawn of War 3, Digital Replica with an Immersive Virtual Tour with Departure Lounge Inc., Empathy Development App with MPath, Firefighter Training Simulation for Justice Institute of British Columbia, InQlusive, Interactive Educational Mobile Game with Yalty Software, Krypto Klawz, Mixed-Reality Performance Design Tool with Lifelike & Believable, Mobile App for Visceral Vision's CultureBrew.Art , Mobile Augmented Reality Experience with Northwest Territories Tourism, Optimized Recruitment System for User Research with Kaizor Innovation, PiLab: Location based AR Application, Pinnacle, Serious Fire Investigation Training Game with Justice Institute of BC, Shakespeare in the Metaverse with Departure Lounge Inc., Team Accenture, Team GenZ, VR Holocaust Memorial with Zeros2Heroes, Wet Toast Saga