In “The Fall”, we challenged ourselves to create a game with a spooky atmosphere. We tackled many interesting design challenges in creating a creepy experience, especially with the strategic use of light and sound. Incorporating the theme “Don’t Leave, I’m not finished yet”, and two of the constraints, “windmill” and “fall”, the game follows the spirit of a girl through horrific environments. We are super proud of the amount and quality of work produced in the 48-hour Game Jam. Be sure to turn your speakers up for this one.
a collaboration between