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I am a Technical Artist with a background in 3D modeling, game design, and interactive media, specializing in creating immersive experiences across games, VR/AR, and digital animation.

I focus on bridging the gap between artistic vision and technical implementation, supporting teams with optimized workflows, real-time performance, and creative problem-solving.

My expertise includes environment and character modeling, texturing, lighting, rendering, and interactive design, enabling me to contribute across both artistic and technical aspects of production. I am passionate about collaboration, innovation, and exploring emerging technologies that expand the possibilities of digital storytelling.

Dec 2026 (Cohort 20)
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