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With a decade of experience in the game and film industry as a concept artist and character designer, I specialize in using 3D software and AI to create high-quality, grounded designs. My work is driven by an interest in social phenomena and human psychology, allowing me to craft characters with depth and authenticity.

The characters I’ve designed have resonated with tens of millions of players across titles such as [Delta Force], [Call of Duty], and [CrossFire].

Beyond design, I am developing my skills in project management and game design, aiming to contribute to game development in a more holistic and impactful capacity.

Dec 2026 (Cohort 20)
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