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Visiting Students

Mark Lourenco

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Mark lourenco

I am a multidisciplinary game developer and software engineering student with a background in both Game Art & Design and gameplay programming. My experience spans game design, rapid prototyping, AI systems, level design, gameplay programming, VFX, and technical problem-solving across collaborative projects and game jams.

I have worked extensively with Unity and Unreal Engine, developing gameplay systems, NPC AI pathfinding, movement mechanics, UI systems, puzzle logic, and animation integration while collaborating closely with artists and designers. In addition to development, I have also taught introductory Unreal Engine Blueprint programming classes, helping new students learn core gameplay and interaction systems.

I focus on combining technical implementation with creative design to build engaging and polished gameplay experiences.

I am currently at CDM to further my experience by being part of a team with high degrees of skills, working together for a real client to give the best possible result and use my skills to make something truly remarkable.

Projects