Skip to main content

I am a Product and Game Designer with seven years of experience in the gaming industry, specializing in crafting engaging, intuitive, and visually appealing digital experiences.

My expertise centers on user-centered system design, UI/UX design, optimizing product performance, and translating complex challenges into seamless, joyful user journeys. I have a proven track record of delivering high-impact systems for major titles like Minecraft and Dungeon & Fighter, and I thrive on cross-functional collaboration to turn abstract ideas into viable products.

Currently, I am pursuing advanced studies at the Centre for Digital Media to further amplify my strategic problem-solving and leadership capabilities in product development.

Dec 2026 (Cohort 20)