Neel is a Performance Capture specialist and 3D animator. He began exploring Art and Design in universities in Yokohama and London which led him to pursue a diploma in 3D character animation at the Vancouver Institute of Media Arts.
He got his first job at the Sawmill Studios a motion capture and digital services company where he worked on larger projects like Mortal Kombat 11 and Skater XL as well as several independent game and research projects. Since early 2019 he has also been developing various VR/AR proof of concept applications and experiences with companies in Vancouver, Japan, and his home country of India.
His goal is to work on interdisciplinary digital projects and accumulate the skills necessary to fulfil his creative visions and tell his own stories. In his free time he explores different cultures, voraciously devours games, books, media and spends time with friends and family.
- Animator / VFX
- Technical Artist
- Unity Programmer