Steve Pastro | alumni
Apr 2012 (Cohort 4)
Steve is a versatile game designer and developer who communicates equally well with both artists and programmers due to his own experience in each field. In his short time at the Centre for Digital Media, Steve has fulfilled a number of roles ranging from project manager to programmer to interface and 3d artist. Steve is especially proud of the work he and his team accomplished on their first major project: an iOS game called 'Bucakaroo' developed in Unity that has been chosen by the school as a showcase project.
Projects: Crate Expectations, Gold Mountain Guest, Red Panda