Christopher Pien is a Hard-surface 3D modeler and texture artist.
He began modeling at the age of 13 and continued through his undergraduate studies working as an artist on modifications for the source engine. After high school, he began his undergraduate studies in computer science at Worcester Polytechnic Institute. Eventually he decided to follow his passions and finish an undergraduate in Creative Media and Digital Culture at Washington State University.
After graduation, Christopher taught 3D modeling and texturing at Washington State University, as well as working in architectural visualization at an advertising agency doing 2D design work, static 3D renderings, and building VR environments for deployment on mobile platforms, the HTC Vive and Oculus Rift.
In the future, Christopher hopes to work in the gaming industry as either a 3D artist or technical artist.
- 2D Designer
- 3D Designer
- Front End Developer
- Programmer (C++, C#, Python, Java...)
- Technical Artist
- Project Manager
- Unity Programmer
- Web Developer (HTML/CSS/Java Script...)