Alejandro is an engineer with a varied technical and artistic skillset. He studied the Digital Animation Engineering Undergrad at Universidad Panamericana where he was awarded the highest scholarship from the institution. He graduated top of his class with a specialty in Graphical simulators. He participated in many projects during his studies. He participated in live action and animated a short films as an animator and director, wrote and produced a stage play, programed small games, artificial intelligence, embedded devices and made computer vision applications.
In 2015 Alejandro traveled to Vancouver to work as a research assistant thanks to the MITACS Globalink program, where he collaborated with the research partnership Moving Stories for the WORLDS project. This was a dance performance where the dancers were connected from different locations through VR; Alejandro´s main contributions were establishing the mocap data connection with Montreal’s CRIM and creation of embedded camera controls which could interact with Unreal Engine.
In 2017 he started working for BOSCH. He programed embedded devices for vehicles following strict safety regulations. Besides his programing tasks he also participated actively supporting QA activities and metrics.
Alejandro stands out for his quick adoption of new skills. In the future, he wants to explore animation and programming more deeply and better himself in his professional capacity. He is a firm believer of the benefits of emerging technologies such as IOT and artificial intelligence and looks forward to working with them.
Projects
Skills
- 2D Designer
- 3D Designer
- Animator / VFX
- Front End Developer
- Game Designer
- Programmer (C++, C#, Python, Java...)
- Technical Artist
- Movie Producer
- Producer
- Software Quality Assurance Analyst
- Video Editor
- Unity Programmer
- Web Developer (HTML/CSS/Java Script...)
- Writer