Philipp is a game designer from Stuttgart, Germany, with a special interest in system design and immersive storytelling. He graduated from Stuttgart Media University with a Bachelor of Science in Computer Science and Media in 2014. Being passionate about playing and designing video games, he started modding at the age of ten and released his own mods. He worked for a game development company, where he had the opportunity to engage in many roles, such as level, world and system design, as well as being directly responsible for the project’s quality assurance.
His aspiration in the MDM program is to refine his organizational and communication skills while further exploring the scope of digital media. He enjoys working with ambitious people to create engaging and memorable experiences.
- Game Designer