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World of HealthCraft: The Quest for HealthCare Leadership - aims to deliver leadership and collaboration training using a massively multiplayer online role-playing game. The goal of the project is to explore methods of adapting online entertainment platforms to serve educational objectives in an environment that works for key individuals in organizations.
To achieve this goal, the project team is designing and developing a pilot training module to act as a bridge between game play and a proprietary leadership framework provided by the client. The final product for this phase will be the prototype for a new kind of learning that harnesses the power of participatory pedagogy to deliver high level leadership training with impact.