When using the Oculus Rift, other recognizably human characters feel more vivid. With a wide array of input systems available, players who see other characters instinctually want to go speak to them and get their attention. The foundation of dramatic experiences is emotion and character interaction. With that in mind, the question that remains is how much of that drama can we create by replicating these interactions in a virtual environment?
The team will explore incorporating speech and gesture recognition by the PC (Playable Character) and NPCs (Non Playable Character) to replicate a natural human interactive experience. The aim is to build a scenario that maintains the essential aspects of natural interaction, where natural gestures are used rather than normal game controller input, to enhance interactivity and enrich the user experience.