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The challenge with edutainment is finding the balance between learning and fun. We want "fun to be at the forefront, and people to not even realize they are learning a new behaviour. Think of games for good. We want to see environmental or "earth saving" nudging created in our game. The goal of this project is to make a mobile game that measures fun but moves people towards positive social behaviours for a better earth.

Dec 2019 (Cohort 13)