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Industry Projects

In Spring and Summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable.

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Take your ideas forward

When you partner with Centre for Digital Media, we pair your expertise with a multidisciplinary team of four to six students to explore applied technology-focused challenges in search of innovative results.

How does it work?

You can propose projects that span various industries, academic and research, not-for-profits, or community-focused initiatives. Under the guidance of faculty subject matter experts, you’ll work with a diverse team of students on a 12-week project that follows industry-standard development processes.

Group of students outside of Centre for Digital Media
Easing Access to Pain Care in Rural/Remote Communities

Building trust between individuals and BC's healthcare system together with Providence Health Care. Learn more

Group of students collaborating
Narrative Driven VR Game

Testing the mechanics and developing a prototype VR narrative-driven game with Hammer and Tong. Learn more

Group of students standing outdoors
Inventory Tracking System

Improving the visualization of data to improve ProShop ERP's client's inventory management workflow. Learn more

Tap into our faculty’s insights

Your projects also include access to our faculty, who have decades of combined experience in the creative technology fields. They will guide the teams and be available for you to leverage their insights for your projects.

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Submit a project

Interested in partnering with Centre for Digital Media on a project? Contact industry@thecdm.ca for more information. Ready to submit a project proposal? Let's chat!

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Timeline

Spring Term (January to April) - Proposals are due October 31

Summer Term (May to August) - Proposals are due February 28



Dec 2023 (Cohort 17)

Frugi is a powerful platform that aggregates and provides accessible grocery...
Intentionally or not, many digital products put our minds in “map mode.” They...
Our project aims to transform attitudes and behaviors of single-use plastics by...
Relational Technology is a community-oriented approach that connects peoples and...
Hammer & Tong has teamed up with Infinite River Studios at CDM to create a...
Working with Departure Lounge, our team is developing an Augmented Reality...

Dec 2022 (Cohort 16)

Our team expects to deliver creative mini idle game design concepts and...
Neesh is a community mobile app being developed by a new non-profit venture...
While the 17 United Nations sustainable goals are widely known, few companies...
As a part of the MDM Program, we will build a multi-player co-op communication...

Dec 2021 (Cohort 15)

CultureBrew.Art (CBA) is a website portal developed by Visceral Visions to...

Dec 2020 (Cohort 14)

Team Chickadee and Kaizor would like to explore creating a user research...
It is increasingly common for kids to play games on mobile devices when they are...
Cloud Roamer is a Single Player Action-Puzzle mobile game. It tells the story of...
How to create human connection in a progressively digital world? Team VIBE aims...
Truly Social Game is looking to improve one of their live games, Gold Mania...

Dec 2019 (Cohort 13)

Team Purpose: The purpose of BrainBros team is to create an engaging game that...
The challenge with edutainment is finding the balance between learning and fun...
Wasabi Interactive is exploring ways to tell the stories of minority communities...
Team Ameegos is working on an interactive toy robot for children with autism.
Team Mannequin is working with CanHealth International to build a 3D simulation...
Team Fitcraft Lab, is helping Creative Labs (CL) to connect physical activities...
Team Riveter is working with University of Toronto Director Susan Glover...
Formula 2 was formed to enhance the fast-paced environment of a never-before...
Gamification of education can have a positive impact on engaging students. The...
The team is working on an AR-based platform that is focused on combining geo...
This project aims to raise awareness for safe excavation among British...

Dec 2018 (Cohort 12)

Team Elevator is working with Elevator Strategy, a Vancouver-based marketing...

Dec 2017 (Cohort 11)

Our mission is to tell interesting and compelling stories through puzzle...
Our team has been asked to merge a banking solution with community engagement on...
Microsoft has developed a fully functional prototype of a mobile app that...
Finning International is seeking a digital solution that would coach heavy...

Dec 2016 (Cohort 10)

Team ARenamaker is working with Rainmaker Entertainment to build a transmedia...
In collaboration with V2 Games Inc., RAMsquared is working towards creating a...

Dec 2015 (Cohort 9)

Team Glitch is developing a new mobile digital collectible card game, continuing...
RDM means dif­fer­ent things to dif­fer­ent peo­ple, but for our team it sym­bol...
Guardian is a second screen experience being developed for an undisclosed client...
Our project is all about second screen technology. Specifically, we want to see...
Retention and monetization are among the biggest challenges developers face in...
Maneki Neko's objective is to ideate and prototype several game concepts that...
nognz brain fitness is committed to provide the best programs and products to...

Dec 2014 (Cohort 8)

"Have you … Hyrd?" Hyrd is a new way of communicating. As a continuation from...

Apr 2013 (Cohort 6)

The BAM! Interactive team has been tasked with the development of a component of...
Team BLU and Ayogo Health will be collaborating during the spring semester of...

Apr 2012 (Cohort 4)

Eatz is a location-aware restaurant search/finding iPhone application that will...

Apr 2011 (Cohort 3)

Eatz is a location-aware restaurant search/finding iPhone application that will...

Apr 2010 (Cohort 2)

Carbon Chaos is an iPhone game designed and built to be fun while educating...