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Industry Projects

In Spring and Summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable.

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Student Innovation Projects are the heart of the Master of Digital Media program.

In Spring and Summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable. Projects can be proposed by client partners spanning various industries, academic and research, not-for-profits, and community organizations. Under the guidance of faculty subject matter experts, teammates from diverse backgrounds and disciplines gain hands-on experience working with real-world client partners. All projects adhere to a 12-week project duration following industry-standard development processes.

If you represent a business or organization interested in partnering with Centre for Digital Media, or have questions about an Innovation Project, please contact Su Skerl, Strategic Partnerships Lead, for more information. Ready with your project proposal? Submit it via our form!

Timeline

Spring Term (January to April) - Proposals are due October 31

Summer Term (May to August) - Proposals are due February 28

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Dec 2023 (Cohort 17)

Hammer & Tong has teamed up with Infinite River Studios at CDM to create a...
Working with Departure Lounge, our team is developing an Augmented Reality...
Our project aims to transform attitudes and behaviors of single-use plastics by...
Relational Technology is a community-oriented approach that connects peoples and...

Dec 2022 (Cohort 16)

Our team expects to deliver creative mini idle game design concepts and...
Shoutout is a mobile app that is tailored for LGBTQ2+ student community in...
While the 17 United Nations sustainable goals are widely known, few companies...
As a part of the MDM Program, we will build a multi-player co-op communication...

Dec 2021 (Cohort 15)

CultureBrew.Art (CBA) is a website portal developed by Visceral Visions to...

Dec 2020 (Cohort 14)

How to create human connection in a progressively digital world? Team VIBE aims...
Team Chickadee and Kaizor would like to explore creating a user research...
It is increasingly common for kids to play games on mobile devices when they are...
Cloud Roamer is a Single Player Action-Puzzle mobile game. It tells the story of...
Truly Social Game is looking to improve one of their live games, Gold Mania...

Dec 2019 (Cohort 13)

Team Purpose: The purpose of BrainBros team is to create an engaging game that...
The challenge with edutainment is finding the balance between learning and fun...
Wasabi Interactive is exploring ways to tell the stories of minority communities...
Team Ameegos is working on an interactive toy robot for children with autism.
Team Mannequin is working with CanHealth International to build a 3D simulation...
The team is working on an AR-based platform that is focused on combining geo...
This project aims to raise awareness for safe excavation among British...
Team Fitcraft Lab, is helping Creative Labs (CL) to connect physical activities...
Team Riveter is working with University of Toronto Director Susan Glover...
Formula 2 was formed to enhance the fast-paced environment of a never-before...
Gamification of education can have a positive impact on engaging students. The...

Dec 2018 (Cohort 12)

Team Elevator is working with Elevator Strategy, a Vancouver-based marketing...

Dec 2017 (Cohort 11)

Our mission is to tell interesting and compelling stories through puzzle...
Our team has been asked to merge a banking solution with community engagement on...
Microsoft has developed a fully functional prototype of a mobile app that...
Finning International is seeking a digital solution that would coach heavy...

Dec 2016 (Cohort 10)

Team ARenamaker is working with Rainmaker Entertainment to build a transmedia...
In collaboration with V2 Games Inc., RAMsquared is working towards creating a...

Dec 2015 (Cohort 9)

Team Glitch is developing a new mobile digital collectible card game, continuing...
Maneki Neko's objective is to ideate and prototype several game concepts that...
nognz brain fitness is committed to provide the best programs and products to...
RDM means dif­fer­ent things to dif­fer­ent peo­ple, but for our team it sym­bol...
Guardian is a second screen experience being developed for an undisclosed client...
Our project is all about second screen technology. Specifically, we want to see...
Retention and monetization are among the biggest challenges developers face in...

Dec 2014 (Cohort 8)

"Have you … Hyrd?"Hyrd is a new way of communicating. As a continuation from...

Apr 2013 (Cohort 6)

The BAM! Interactive team has been tasked with the development of a component of...
Team BLU and Ayogo Health will be collaborating during the spring semester of...

Apr 2012 (Cohort 4)

Eatz is a location-aware restaurant search/finding iPhone application that will...

Apr 2011 (Cohort 3)

Eatz is a location-aware restaurant search/finding iPhone application that will...

Apr 2010 (Cohort 2)

Carbon Chaos is an iPhone game designed and built to be fun while educating...