News

Professor, composer, Action Researcher and retired professional clown Patrick Pennefather identifies rapid prototyping as a key component to Interdisciplinary Improvisation in the Master of Digital Media program.

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For the students of the Master of Digital Media program the first weekend of September is an intense experience.  They are asked to create a digital prototype in 48 hours with a group of fellow students they have just met and they know little about.

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By Al Sinoy.

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The MDM program often rejects potentially great students that don’t meet the minimum requirements for English. Strong communication in English is a necessity to excel both in the MDM program and the digital media industry.

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VR technology is developing at a rapid pace and students at the Centre for Digital Media have been busy testing different technologies and exploring the possibilities of VR.

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How can video game designers engage older generations with new technologies? How do older adults interact with technologies like VR and online social games?

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Written by Chris Sroka.

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A sharing-economy app that connects lenders with borrowers of household goods, a wearable toy for toddlers that enhances their motor and intellectual development, a 3D simulation game that lets players construct and program behavior for robots—these are the digital media p

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The Centre for Digital Media is chock-full of creativity and talent. Because of this, the Master of Digital Media program often sparks side projects amongst students and many alumni continue to work on these projects after they’ve completed the program.

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This is a guest post from MDM faculty Patrick Pennefather. Read more over on

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