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Industry Projects

In Spring and Summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable.

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Student Innovation Projects are the heart of the Master of Digital Media program.

In Spring and Summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable. Projects can be proposed by client partners spanning various industries, academic and research, not-for-profits, and community organizations. Under the guidance of faculty subject matter experts, teammates from diverse backgrounds and disciplines gain hands-on experience working with real-world client partners. All projects adhere to a 12-week project duration following industry-standard development processes.

If you represent a business or organization interested in partnering with Centre for Digital Media, or have questions about an Innovation Project, please contact Su Skerl, Strategic Partnerships Lead, for more information. Ready with your project proposal? Submit it via our form!

Timeline

Spring Term (January to April) - Proposals are due October 31

Summer Term (May to August) - Proposals are due February 28

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Dec 2023 (Cohort 17)

Artists have long played a vital role in pushing the boundaries of technology...
The project attempts to test the mechanics of a narrative-driven game where...

Dec 2022 (Cohort 16)

The SIGGRAPH VR Theater strives to create a memorable experience in a world of...
Lord Chamberlain's Men has teamed up with Departure Lounge Inc. to create an...
In collaboration with Zeros2Heroes and their cross-cultural team that includes...
Overview The Justice Institute of British Columbia is collaborating with the CDM...
The objective of this project is to explore and prototype different augmented...
Team Punch and Kicks aim to build an augmented reality game in an immersive...
The CyberPatient™ Authoring Tool (CP™ AT) project aims to develop a case...
Flight Club is in collaboration with Departure Lounge Inc. and is aimed at...
The Northwest Territories is considered one of the best places to see the...
Our client for this project is Tafi. Their overall mission is to make...
This project is to develop a VR-based scenario to train junior police recruits...

Dec 2021 (Cohort 15)

Team Skyfall is building a mobile application targeted preliminarily for iOS on...
Team Caramel is working with JIBC to design and develop an immersive tool which...
Working in collaboration with UBC CPD, HI-BC's goal is to create a real-time...
The Vancouver Maritime Museum is creating a fun and educational tugboat...
Create a fun and engaging AR exploration & collection game set in the Alpha...
Vestibular Disorders are medical conditions that affect the vestibular system...

Dec 2020 (Cohort 14)

The HIVE from UBC's Faculty of Medicine provides remote digital tools for...
Our group has been tasked with creating a functional prototype of a mixed...
To develop clinical medical tele-simulation using virtual reality. Through...
Working with AMPD, Greenstone Business Services Ltd and SKonec Entertainment...
Team True Blood is developing a Virtual Reality Game to help its client...
In January of 2020, Unity Technologies approached us with an idea to build an...
In close collaboration with JIBC, Team LifesaVR is designing, planning and...
Our project surrounds recreating the Berlin Holocaust Memorial (Holocaust...
Our goal is to develop and design a new method for learning a language by...

Dec 2019 (Cohort 13)

Cedric Price And Joan Littlewood’s Fun Palace Carnival of Mixed Realities was an...
Team Mannequin is working with CanHealth International to build a 3D simulation...
Team Spark is a team of seven creatives working with Thinkingbox to tell stories...
Working together with BGC Engineering on a Microsoft Partner Hololens project...
Working together with the University of British Columbia KAMBE Project team...

Dec 2018 (Cohort 12)

In collaboration with BCIT, UBC, and Spatial Research & Design, our team is...
The MDM Program’s xR Prototyping lab is intended to support projects and...
Team No Brainer is building a Virtual Reality experience for health...
Our mission is to enable the most engaging form of shopping that's better than...
Our project is to encourage a new way of audience interactivity in music...
Friend 2 Friend, a client of Archiact, is looking to create a virtual reality...
The team has been tasked with thinking of a new way to imagine and track the use...
The SIGGRAPH VR theatre showcases immersive movies and experiences, submitted by...

Dec 2016 (Cohort 10)

Our team collaborated with Roadhouse Interactive to create a prototype across...
Team ARenamaker is working with Rainmaker Entertainment to build a transmedia...

Dec 2015 (Cohort 9)

Team Willow is working on an original IP with our client, Willow Interactive...
Team Out of The Box is focusing on the H+ Technology’s business to consumer...
RDM means dif­fer­ent things to dif­fer­ent peo­ple, but for our team it sym­bol...

Dec 2014 (Cohort 8)

8 Bit Yume is striving to deliver a unique VR gaming experience, in which the...