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Industry Projects

In Spring and Summer terms, multidisciplinary teams of four to six students take on applied technology-focused projects to develop prototypes or applications from concept to deliverable.

Group at table

Take your ideas forward

When you partner with Centre for Digital Media, we pair your expertise with a multidisciplinary team of four to six students to explore applied technology-focused challenges in search of innovative results.

How does it work?

You can propose projects that span various industries, academic and research, not-for-profits, or community-focused initiatives. Under the guidance of faculty subject matter experts, you’ll work with a diverse team of students on a 12-week project that follows industry-standard development processes.

Group of students outside of Centre for Digital Media
Easing Access to Pain Care in Rural/Remote Communities

Building trust between individuals and BC's healthcare system together with Providence Health Care. Learn more

Group of students collaborating
Narrative Driven VR Game

Testing the mechanics and developing a prototype VR narrative-driven game with Hammer and Tong. Learn more

Group of students standing outdoors
Inventory Tracking System

Improving the visualization of data to improve ProShop ERP's client's inventory management workflow. Learn more

Tap into our faculty’s insights

Your projects also include access to our faculty, who have decades of combined experience in the creative technology fields. They will guide the teams and be available for you to leverage their insights for your projects.

Teacher teaching students

Submit a project

Interested in partnering with Centre for Digital Media on a project? Contact industry@thecdm.ca for more information. Ready to submit a project proposal? Let's chat!

Meet our students

Connect and learn about our current students and alumni.

Meet our students

Timeline

Spring Term (January to April) - Proposals are due October 31

Summer Term (May to August) - Proposals are due February 28



Dec 2024 (Cohort 18)

In Canada, long-term care homes are grappling with critical staff shortages...
We are working with Metro Vancouver to develop an interactive VR immersive...
Fresh Tracks is a music-based VR action game on skis with highly adaptive audio...
Vancouver Community College Automotive has tasked us with developing a virtual...
SandScape initiative focuses on delivering an engaging, virtual sand tray...
The MDM program has been running long enough that its alumni relationship...
Bean Studios is collaborating with Chupacabra Game Studios on a roguelike deck...
The team is to develop an innovative digital platform for a non-profit...
Injuries to the upper body in adolescents can result in the loss of mobility...
Develop a design toolkit for the core elements of a game based on proprietary IP...

Dec 2023 (Cohort 17)

The project attempts to test the mechanics of a narrative-driven game where...
Intima is in collaboration with UBC Men’s Health Research Program to create an...
Artificial Imagination is a project concept by Chupacabra studios that will...
For young adults (Gen Z) who have the dream of creating their own songs...
Frugi is a powerful platform that aggregates and provides accessible grocery...
Intentionally or not, many digital products put our minds in “map mode.” They...
Artists have long played a vital role in pushing the boundaries of technology...
This project aims to develop an AI-powered cross-platform app to help users...
Dusk Wave Arts (DWA) aims to develop a prototype for a first-person shooter...
Dan-GPT is working with ProShop ERP to develop an inventory tracking system that...
Our project, the Recruit Sheriffs Training Simulation Project, is designed to...
Access to Justice Ventures is a client seeking a solution to help researchers...
Relational Technology is a community-oriented approach that connects peoples and...
Hammer & Tong has teamed up with Infinite River Studios at CDM to create a...
Our goal is to design and build an MLP (minimum lovable product) prototype that...
Esagono is a creative team exploring the feasibility of prototyping a mobile...
BisonBison is in collaboration with Vancouver-based game studio BuffaloBuffalo...
Clients of machine shops provide 3D models and drawings of the part they ordered...
Working with Departure Lounge, our team is developing an Augmented Reality...
Our project aims to transform attitudes and behaviors of single-use plastics by...
Dyslexia is a learning disorder that involves difficulty reading due to problems...
This project is a partnership between Pixlworks and MeshCat, a multidisciplinary...

Dec 2022 (Cohort 16)

For aspiring digital artists Who want to explore and learn 3D modelling...
Studio Fabrica is an independent animation studio focused on pushing the...
Portal Labs is working with XR Immersive Tech to design and prototype a...
Lord Chamberlain's Men has teamed up with Departure Lounge Inc. to create an...
Our team expects to deliver creative mini idle game design concepts and...
In collaboration with Zeros2Heroes and their cross-cultural team that includes...
Overview The Justice Institute of British Columbia is collaborating with the CDM...
Merge Haven is a location-based mobile game based on augmented reality (AR)...
Neesh is a community mobile app being developed by a new non-profit venture...
While the 17 United Nations sustainable goals are widely known, few companies...
The SIGGRAPH VR Theater strives to create a memorable experience in a world of...
This project is to develop a VR-based scenario to train junior police recruits...
The objective of this project is to explore and prototype different augmented...
Team Punch and Kicks aim to build an augmented reality game in an immersive...
British Columbia is a province that is largely made up of rural and remote...
In collaboration with The Embassy of France in Canada, Art of Festivals, and...
The CyberPatient™ Authoring Tool (CP™ AT) project aims to develop a case...
As a part of the MDM Program, we will build a multi-player co-op communication...
Flight Club is in collaboration with Departure Lounge Inc. and is aimed at...
The Northwest Territories is considered one of the best places to see the...
Way Out Studios is collaborating with Realwheels Theatre to bring their...
Our client for this project is Tafi. Their overall mission is to make...

Dec 2021 (Cohort 15)

Ethica aims to become a seamless addition to the online and in-person shopping...
Access to Justice BC & The Law Foundation of British Columbia aim to use data to...
The goal for this project is to produce a MVP for a digital publication to be...
For doctors and 3D technology program team at the BC Children's hospital (BCCH)...
Team Caramel is working with JIBC to design and develop an immersive tool which...
CultureBrew.Art (CBA) is a website portal developed by Visceral Visions to...
With support from The Law Foundation of British Columbia and the Access to...
The BC Technology Ecosystem Landscape Dashboard is intended to be an interactive...
Team Skyfall is building a mobile application targeted preliminarily for iOS on...
Vestibular Disorders are medical conditions that affect the vestibular system...
Kaleidoscope is designing an installation piece that harnesses AI to collect and...
Working in collaboration with UBC CPD, HI-BC's goal is to create a real-time...
The Vancouver Maritime Museum is creating a fun and educational tugboat...
The embassy of France in Canada would like to create a serious game simulating...
Create a fun and engaging AR exploration & collection game set in the Alpha...
Grocery store merchandising has not evolved much in the last 150 years with...
The Justice League is developing an innovative analysis system by taking the...
The FlashoVR team will be building a serious fire investigation training game...

Dec 2020 (Cohort 14)

The interactive History of Artificial Intelligence project is a collaboration...
It is increasingly common for kids to play games on mobile devices when they are...
Cloud Roamer is a Single Player Action-Puzzle mobile game. It tells the story of...
How to create human connection in a progressively digital world? Team VIBE aims...
Working in collaboration with UBC Faculty of Medicine's The H.I.V.E. as part of...
Loneliness is a profound human condition that we all experience, and yet we so...
Our solution aims to create a web-based platform that will allow students to...
In collaboration with CBS, Team Lifesavers hope to present an innovative digital...
Team Chickadee and Kaizor would like to explore creating a user research...
The HIVE from UBC's Faculty of Medicine provides remote digital tools for...
Marginally Clever Robots approached CDM with the intention of revising the...
Team 4149 + i is designing an interactive exhibit powered by human curiosity...
Working with AMPD, Greenstone Business Services Ltd and SKonec Entertainment...
Working together with Samsung, Team Sambeats is developing a lightweight digital...
Team True Blood is developing a Virtual Reality Game to help its client...
In January of 2020, Unity Technologies approached us with an idea to build an...
Truly Social Game is looking to improve one of their live games, Gold Mania...
In close collaboration with JIBC, Team LifesaVR is designing, planning and...
Our project surrounds recreating the Berlin Holocaust Memorial (Holocaust...
Our goal is to develop and design a new method for learning a language by...
The participatory technology team proposes a theatre production website...
Our group has been tasked with creating a functional prototype of a mixed...
Managing a non-profit is hard work; but understanding the laws non-profits need...
To develop clinical medical tele-simulation using virtual reality. Through...

Dec 2019 (Cohort 13)

The Trailblazrs are back with phase IV! With seed funding from Kensington...
Team Spark is a team of seven creatives working with Thinkingbox to tell stories...
Unfortunately, racism and discrimination towards First Nations people continues...
Team Purpose: The purpose of BrainBros team is to create an engaging game that...
The challenge with edutainment is finding the balance between learning and fun...
For art, technology and graphic t-shirt enthusiasts interested in unique and...
Wasabi Interactive is exploring ways to tell the stories of minority communities...
Team Ameegos is working on an interactive toy robot for children with autism.
Cedric Price And Joan Littlewood’s Fun Palace Carnival of Mixed Realities was an...
Team Motion Stream is working to create digital art experiences for Low Tide...
Team Mannequin is working with CanHealth International to build a 3D simulation...
Immersio focuses on optimizing ancient language learning with digital media...
We are designing a responsive web application for Finning that converts project...
This project aims to raise awareness for safe excavation among British...
Our new team is comprised of five students (Team XLead) taking on phase III of...
Working together with BGC Engineering on a Microsoft Partner Hololens project...
Viva la Vida's mission is to help students adopt a healthy lifestyle by...
Working together with the University of British Columbia KAMBE Project team...
Team Fitcraft Lab, is helping Creative Labs (CL) to connect physical activities...
Team Riveter is working with University of Toronto Director Susan Glover...
Gamification of education can have a positive impact on engaging students. The...
The documentary, Superkids 2 , follows up with children identified as, gifted or...
Team Dash is creating a marketing technology dashboard for Session Games, who...
Formula 2 was formed to enhance the fast-paced environment of a never-before...
The team is working on an AR-based platform that is focused on combining geo...

Dec 2018 (Cohort 12)

The HAVEN team will undergo a 13 week project cycle to build a mindfulness...
We are building a cryptocurrency portfolio tracking application that's...
Our project is to encourage a new way of audience interactivity in music...
For small- to medium-sized charitable organizations, Davos is a web application...
Friend 2 Friend, a client of Archiact, is looking to create a virtual reality...
In collaboration with BCIT, UBC, and Spatial Research & Design, our team is...
The goal of this project is to pitch and develop a prototype of a massive...
UME Academy is seeking development partners to collaborate in defining and...
The high concept of the project provided by Black Bird Interactive required the...
The MDM Program’s xR Prototyping lab is intended to support projects and...
Team No Brainer is building a Virtual Reality experience for health...
Our mission is to enable the most engaging form of shopping that's better than...
We are Team Double X, a team composed of five passionate women, Khushboo, Marina...
The SIGGRAPH VR theatre showcases immersive movies and experiences, submitted by...
We’re making digital companion tools for RPG Junior, a board game that...
Utilization of Augmented/Virtual reality technology to develop independent and...
Dawn of War 3 , developed by Relic entertainment, is a 3D Real-time-strategy...
As part of the Kalavasos and Maroni Built Environments (KAMBE) Project, Prof...
Despite the century-long presence of Chinese in Canada and their enormous...
Team Elevator is working with Elevator Strategy, a Vancouver-based marketing...
This project is a collaboration between F2F and Wet Toast Saga to design and...
Photo credit: Joseph Coombes & Rex Shi Exploring the value proposition of XR...
The team has been tasked with thinking of a new way to imagine and track the use...
Augmented Reality, location-based educational games.
We aim to create a storytelling tool with GeoSim Cities which will help...
Skybound North, along with its sister company, Wind Sun Sky Entertainment, have...

Dec 2017 (Cohort 11)

Create an AR experience that fulfills a specific business need. We will develop...
Our team has been asked to merge a banking solution with community engagement on...
Berrygood is to build an application for Twist Performance that helps their...
Team Visual Candy is developing a narrative-based VR installation for the Royal...
To solve the problem of making bundle building an un-tedious, un-intimidating...
An elegant 2D experience for the meta game that fleshes out the world of the...
Team Ope will be creating a digital learning application for BCLC employees...
Our mission is to tell interesting and compelling stories through puzzle...
iSpace lab presented the opportunity to create a horizontal slice of a VR...
Our client, Dan Royer, approached the CDM with the intention of having a team...
Finning International is seeking a digital solution that would coach heavy...
Create a game based on the Patented methodology for audience who are going...
Showcase the vibrancy and dynamism of the future Great Northern Way through an...
Our challenge is to create a fun and interactive VR experience with an astronomy...
Big Bertha Studios is working with British Columbia Lottery Corporation (BCLC)...
Our project this term is to develop a prototype of a single player PC game. In...
Microsoft has developed a fully functional prototype of a mobile app that...
Wet Reality is working on a motion based VR project. One of the team’s tasks is...
The team will develop a large component of BarBeeQ, a game for standing virtual...
Team Meche is to develop an entertaining digital exhibit that captures the...
Our client would like to develop a game that can entertain and educate high...
This VR project will allow users to explore virtual and physical environments...

Dec 2016 (Cohort 10)

Forgotten Highway is working with Next Level Games to complete an innovative...
Walkies is a pitch project that was initiated in term 1 and that we're...
Bacon Byte is working in partnership with Finger Food Studios on a research and...
We are working to create a Holographically-enhanced learning experience for...
"Inanimate Alice" tells the story of a young girl growing up dreaming of one day...
This project aims to transform the the current methods of business simulation...
The goal of the Escape Room project is to develop escape room video games...
Quupe is a mobile-first shared-economy application for neighbours to rent and...
CODEstruction is a 3D strategy/simulation game and visual scripting toolset that...
An interactive exhibit teaching scientific concepts using Spheros. Project is...
In collaboration with V2 Games Inc., RAMsquared is working towards creating a...
Studio 777 is working with British Columbia Lottery Corporation to help them...
Our team collaborated with Roadhouse Interactive to create a prototype across...
Popcorn Bucket is working with 20 Year Media in conjunction with Trailer Puppy...
We will be creating an interactive game — set in Vancouver — designed to...
Team ARenamaker is working with Rainmaker Entertainment to build a transmedia...
Team 5 Flags is currently working on an R&D project with a Vancouver-based...
Artex is working with PCI Developments to create an innovative digital media...
Our project goal is a unique one: develop a web based authoring tool to help...
Team Qilak is tasked with creating an interactive installation at the Vancouver...

Dec 2015 (Cohort 9)

Team IGNITE is researching, designing and implementing a prototype for an...
The Station is an interactive narrative game set in space, that is currently...
In conjunction with the UBC eHealth Strategy office, team Digital Style will...
An interactive experience within the series of 16 romantic novels Jalna, written...
“I know not how it was--but, with the first glimpse of the building, a sense of...
Sensate unifies expertise in design, software, and hardware to create engaging...
Team Glitch is developing a new mobile digital collectible card game, continuing...
The Lively Web team at the CDM, supported by students at UBC and UVic, are...
As our ever increasing digital content is spread across the internet, we are...
Ursus Maritimus is working with the Vancouver Maritime Museum to create an...
Team Willow is working on an original IP with our client, Willow Interactive...
2015 marks the 50th anniversary of the Yokohama Vancouver sister city...
nognz brain fitness is committed to provide the best programs and products to...
The main objective is to overcome the limitation of current marketing automation...
Maneki Neko's objective is to ideate and prototype several game concepts that...
RDM means dif­fer­ent things to dif­fer­ent peo­ple, but for our team it sym­bol...
Guardian is a second screen experience being developed for an undisclosed client...
Ronald McDonald House is a charitable organization that helps shelter sick...
As the biggest project team at the CDM, we are a team of programmers, designers...
Fujitsu is the leading Japanese information and communication technology (ICT)...
Our project is all about second screen technology. Specifically, we want to see...
Retention and monetization are among the biggest challenges developers face in...
Team Out of The Box is focusing on the H+ Technology’s business to consumer...

Dec 2014 (Cohort 8)

Neartuit is developing an indoor GPS system that uses iBeacons to allow event...
As an ecommerce platform provider, Elastic Path is working with the world’s...
The main objective of the project is to create an experience that everyone in...
Walkumentary Project is an early stage exploration of using wearable technology...
"Have you … Hyrd?" Hyrd is a new way of communicating. As a continuation from...
8 Bit Yume is striving to deliver a unique VR gaming experience, in which the...
In August 2014, Nanjing, China will host the second ever Youth Olympic Games...
For touch-based gamers who are looking for a more prolonged co-op gaming...
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Give Up Or Try Again is an interactive story that immerses you in the life of...
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Chunky White Crunch is a small interactive story that shows the Journey of Joe...
The Vancouver Economic Commission (VEC) is working with the city of Vancouver...

Dec 2013 (Cohort 7)

Team GO is a six-person team with diverse back­grounds (archi­tec­ture, indus...

Apr 2013 (Cohort 6)

In the constantly changing domain of the tech industry, the methods through...
The BAM! Interactive team has been tasked with the development of a component of...
Team BLU and Ayogo Health will be collaborating during the spring semester of...
First Nations Technology Council wants an innovative way to build awareness of...
Illegal logging destroys ecosystems and impoverishes communities. Upwards of 30%...
Team EP is charged with showcasing a new, innovative, and exclusive technology...
Team AppleSeed will be working on an interactive web page for a local...

Aug 2012 (Cohort 5)

Pixel Dreams is an interactive art installation commissioned by Great Northern...
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The Fun Factory team is working on a project for the UBC Learning Exchange to...

Apr 2012 (Cohort 4)

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DotStudioz is a new company out of Vancouver aiming to monetize independent film...
Team Crate Expectations worked with Exploding Barrel Games to develop an...
The Pwny Arcade student team included artists, designers and programmers who...
The Gold Mountain Guest team worked with Henry Yu and his UBC teams to create an...
Eatz is a location-aware restaurant search/finding iPhone application that will...
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Team Tacgnol is working with Be The Change Earth Alliance to produce a casual...
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Sage solutions is working with the UBC Learning Exchange to create a digital...
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The BlackTabs are working with Mingleverse Laboratories this semester to develop...

Apr 2011 (Cohort 3)

Initiated by the Media Awareness Network (MNet) , the Digital Decisions project...
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Team Poutine is a digital creative production team that focuses on brand...
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Digital Bridge is an awareness campaign for the Cultural Olympiad: Digital...
CoLab was a resident collaborative design research group at the Centre created...
The Pwny Arcade student team included artists, designers and programmers who...
The Gold Mountain Guest team worked with Henry Yu and his UBC teams to create an...
Eatz is a location-aware restaurant search/finding iPhone application that will...
Man Up is a multi-faceted experience developed for The Men's Health Initiative...
Pacific Wild is a not-for-profit organization dedicated to preserving the Great...
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The BlackTabs are working with Mingleverse Laboratories this semester to develop...
The ANSWER (Animated, Self-serve, Web-based Research) Tool is an interactive...
Crash Craving is a physics-based puzzle game for the tablet market, about a...
CodeBeaconTitle360.jpg
The CODE Beacon was created to entice audiences to the Cultural Olympiad Digital...
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Making it Work is an online, self-management tool that provides valuable...
dotz3.jpg
DotStudioz is a new company out of Vancouver aiming to monetize independent film...

Apr 2010 (Cohort 2)

CoLab was a resident collaborative design research group at the Centre created...
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The team developed an exciting game concept with playable prototypes for the...
Carbon Chaos is an iPhone game designed and built to be fun while educating...
WOMP! is an award-winning collaborative multiplayer video game developed for...
The ANSWER (Animated, Self-serve, Web-based Research) Tool is an interactive...
CodeBeaconTitle360.jpg
The CODE Beacon was created to entice audiences to the Cultural Olympiad Digital...
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In fall 2011, Pantheon Books (a division of Random House) published Meta Maus, a...

Apr 2009 (Cohort 1)

D-Sign Touchless Interactive Systems creates public interactive advertising...
The ANSWER (Animated, Self-serve, Web-based Research) Tool is an interactive...